Operating System : Mac OS* X 10.7 aka 'Lion'
Support Status: July 19, 2011
Intel Fortran Composer XE 2011 for Mac OS* X and the Intel C++ Composer XE 2011 for Mac OS* X do not officially support use under Mac OS* X 10.7 'Lion'. This also applies to official support for integration into Xcode 4.1 - this configuration is not supported at this time.
At this time Intel does not officially support use under Mac OS* X 10.7 and/or integration into Xcode* 4.1.
Compilers versions 11.1 and older are known to NOT work under Lion, and these older compilers will not be updated to work for Lion.
A future update of the 12.x compiler will support Lion, but the currently released 12.0 Update 4 also does NOT support Lion.
Do not upgrade to Lion if you need a working Intel compiler until we officially support Lion.
Official Intel compiler support for Lion will occur sometime after official release of Lion by Apple, whenever that may be. Typically, Intel attempts to have a compiler update or release to support a major Mac OS* X release within 3 months or less of official launch. Intel will alert customers to official support in the Release Notes of a compiler update or major release along with notices on our User Forums:
C++ User Forum: /en-us/forums/intel-c-compiler/
Fortran Linux/Mac User Forum: /en-us/forums/intel-fortran-compiler-for-linux-and-mac-os-x/
While official support is currently not available, users may find that their existing Intel compilers for Mac OS X may or may not work as expected in this environment. We do begin early testing during beta phases of Lion and will attempt to make our compilers compatible as soon as possible after official release. Official support will follow official release of Lion and sufficient time to qualify our compilers under the officially released OS, and must synchronize with our internal release schedules for the compilers. Again, typically this is 3 months or less after official OS release.
Fortran Note: The Intel Fortran compiler integration into Xcode is a 'Limited Feature', meaning that not all functionality within Xcode is available to Fortran users. In particular, module dependencies are not detected and not respected: a user must manually compile modules in dependency sequence. Also, the built-in Xcode debugger is not Fortran language aware, making debug rudimentary and problematic. These and other current 'Limited Feature' Fortran integrations into Xcode are also expected in the integration into Xcode 4.1. This does not apply to users of Intel C++ for Mac OS X.
ADDITIONAL INFORMATION:
For a complete list of support resources, Forum, Downloads, Licensing, and other resources for Intel Fortran Compiler for Mac OS* X, visit our Knowledge Base here: /en-us/articles/intel-fortran-compiler-for-mac-os-x-kb-home
For a complete list of support resources, Forum, Downloads, Licensing, and other resources for Intel C/C++ Compiler for Mac OS* X, visit our Knowledge Base here: /en-us/articles/intel-c-compiler-for-mac-os-x-kb-home
[DISCLAIMER: The information on this web site is intended for hardware system manufacturers and software developers. Intel does not warrant the accuracy, completeness or utility of any information on this site. Intel may make changes to the information or the site at any time without notice. Intel makes no commitment to update the information at this site. ALL INFORMATION PROVIDED ON THIS WEBSITE IS PROVIDED 'as is' without any express, implied, or statutory warranty of any kind including but not limited to warranties of merchantability, non-infringement of intellectual property, or fitness for any particular purpose. Independent companies manufacture the third-party products that are mentioned on this site. Intel is not responsible for the quality or performance of third-party products and makes no representation or warranty regarding such products. The third-party supplier remains solely responsible for the design, manufacture, sale and functionality of its products. Intel and the Intel logo are trademarks or registered trademarks of Intel Corporation or its subsidiaries in the United States and other countries. *Other names and brands may be claimed as the property of others.]
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Win32Plugin gives Xcode, Apple's development environment, the possibility to fully drive a GNU c/c++ cross-compiler for MSWindows (95 and above). Win32Plugin works with versions 2.5, 3.1.*, and 3.2 of Xcode. Cod4 mod menu mac download. Win32Plugin allows a single Xcode project to build executables for MacOS X and MSWindows platforms. Download itunes 11.2 mac. Iriver plus 4 download mac. |
Installation
- Download file Developer.zip that contains the plugin and install its content, folder Developer, in '$HOME/Library/Application Support' on your computer. Your plugin should sit in your computer as:
$HOME/Library/Application Support/Developer/3.1/Xcode/Plug-ins/Win32Plugin.pbplugin
replacing 3.1 by 3.2 if using Xcode 3.2, or by 2.5 if using Xcode 2.5. - Install a cross-compiler or use your own:
- In the likely case that you don't have already on your Mac a GNU c/c++ Win32 cross-compiler, download files cross.zip and libintl.zip. Move the content of cross.zip, folder cross, to /usr/local on your computer. This compiler must be in /usr/local/cross to run properly. It is gcc/g++ 3.4.6, and is for Intel Macs only. Move the content of libintl.zip, three files, to /usr/local/lib on your computer (unless you already have these files).
- If you already have a working GNU Win32 c/c++ cross-compiler, adapt and enter these commands in a Terminal window to reflect its name and location:
- Optionally, for the curious, the full source code of Win32Plugin is available as an Xcode project with two targets, Win32Plugin25 to be used only with Xcode 2.5, and Win32Plugin31 only with Xcode 3.1 or 3.2.
Usage
For your first use of Win32Plugin, download this Xcode project hello that contains 4 targets for MacOS X, Darwin + X11, and MSWindows, with the same source file. Targets 25helloWin32 and 3.xhelloWin32 are to be used with Xcode 2.5 and 3 respectively. Quit and restart Xcode for it to load the plugin. If using Xcode 3, delete target 25helloWin32, and conversely for Xcode 2.5. You should be able to build each of the 3 remaining targets. The xxhelloWin32 target will produce a working MSWindows executable program.C Compiler For Mac
The easiest would be to modify the hello Xcode project by adding more elaborate source files, and possibly pre-compiled libraries. This project contains FLTK 1.1.8 header files and libraries for MacOS X, Darwin+X11, MSWindows. You can replace them by your own, or by other FLTK versions.
Alternatively, add a Win32 target to an existing project of yours by the 'New target.' command, or create a new Win32 project by the 'New project.' command. The Assistant window allows to choose Win32 program or library.Add the relevant c/c++ source files to the newly created win32 target.After that, open the Info window of this target, go to the Rules view, and modify the System C rule: change 'using: GCC System Version (4.0)' into 'using: Win32 C/C++'. Next, go to the Build view, and set the compiler & linker settings, namely header and library search paths and Win32Plugin's own ones (see table below).
MSWindows system libraries (e.g., ole32.dll) can be added to your target as follows: Download c software for pc.
- with Xcode 3.1/3.2: set option WIN32_SYSTEMLIBS to -Wl,-lname1,-lname2
- with Xcode 2.5: set option OTHER_WIN32LD_FLAGS to -lname1 -lname2
Win32Plugin can produce and use libraries as well as executables.
Win32Plugin's compiler and linker settings (for Xcode 3.1/3.2)
Use HEADER_SEARCH_PATHS and LIBRARY_SEARCH_PATHS as with Mac OS X targets.![C++ mac xcode C++ mac xcode](/uploads/1/2/6/8/126855419/276822737.png)
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